Regenwormen - Dice game
The RRP is the retail price recommended by the manufacturer
They are easy to catch, but whoever is too greedy may be cheated!
The chickens, after all, feel no scruples about stealing earthworms from their rivals' plates instead of pulling them from the ground.
Why play this game?:
• Cheerful game that suits all audiences.
• Easy to learn, quick to play.
• Trains and tests your arithmetic skills.
How do you play Regenwormen?
Regenwormen is a light dice game in which the players keep setting aside all the dice with a chosen symbol to save up for a tasty portion of earthworms. Sometimes the portion has already been reserved by another player, but that doesn't matter. They simply lose it!
This quick, compact little dice game can be played anytime and anywhere. It takes no longer than half an hour and the size means you can put it down at home, on the train or on the camping table. Anyone who can count to 36 can join in!
When it's your turn, you roll 8 dice. You now set aside all the dice with the same number or with a worm. Then you roll the remaining dice and set aside all the dice with a different number. If your total is higher than 20 and you have rolled at least one worm, you may take the tile with that number from the table or even from another player! But if you take too much risk and only roll numbers you have already taken, you are out and have to hand in a tile.
On each tile there are a number of earthworms. Whoever has the most earthworms at the end of the game is the winner.
Educational
Regenwormen is a very nice game to use in education from Dutch group 4 (primary school). Children practise arithmetic skills up to and including 40. In this game there are 8 dice with a maximum value of 5 per die. They calculate across the 10, the 20 and the 30, because they constantly have to work out the total value of the dice.
Children who still struggle with addition can use a bead string or a scrap of paper.
In addition, you also practise thinking and behavioural skills (executive functions) with this game. You start planning and prioritising: you roll the dice and decide which ones to save and which to roll again. Your emotions are also put to the test: you may have a failed roll or the opponent may take a tile away from you.